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Principles of UX/UI Design | Coursera |
Gain a solid understanding of User Experience (UX) research and design. Delve into the UX process to identify problems and refine and test designs to find effective solutions. You will learn to empathize with users through established research methods and create typical UX elements such as user personas. Additionally, you will leverage UX insights to make informed design decisions.
Engaging in the User Interface (UI) design process, you'll develop wireframes for features in Figma and transform them into Minimum Viable Product (MVP) prototypes from your mockups. You will also grasp essential design principles, including hierarchy and the use of grids. By completing this course, you will be able to design digital products that offer significant value and address user issues effectively. You will understand what makes a successful UX/UI design and assess existing interfaces for consistency and quality. You will identify best practices in interaction design, enhancing both your designs and those of others. Furthermore, you will be able to create, share, and test your UX/UI designs in line with industry standards.
This beginner course is designed for individuals aiming to start a career in UX/UI development. No prior development experience is required—only basic internet navigation skills and a willingness to learn.
Notice!
Always refer to the module on your course for the most accurate and up-to-date information.
Attention!
If you have any questions that are not covered in this post, please feel free to leave them in the comments section below. Thank you for your engagement.
Module quiz: Introduction to UX and UI
- True
- False
- Prototype
- Wireframes
- True
- False
- Test
- Empathize
- Prototype
- True
- False
- persona
- journey
- True
- False
- Efficiency
- Memorability
- Learnability
- Error
- Satisfaction
- True
- False
- Menu
- Right-side bar
- Canvas
Module quiz: Evaluating Interactive Design
- True
- False
- Jakob Nielsen
- Dieter Rams
- Ben Shneiderman
- Yes
- No
- Optional
- Required
- Fail feedback
- Yes
- No
- Yes
- No
- It defines a score between zero and four to indicate how much it violates a heuristic.
- It’s a score of how well the item lines up with a heuristic.
- It defines a score between zero and four to indicate how easily the violation may be fixed.
- It’s a score of how badly the item lines up with a heuristic.
- True
- False
- Ben Shneiderman
- Jakob Nielsen
- Dieter Rams